He also points accusing fingers at “mainstream game journalists” who “ARE blaming gamers,” as well as “know-nothing devs in mobile and indie.” Kern ends his Twitter tirade with the following statement, “Be prepared to lose a lot of customers and money. However, Kern isn’t just blaming Blizzard. I would have had a line of devs outside my door telling me this was a bad move.” We used to say we were our own harshest audience for our games. However, he also believes this fiasco is the result of Blizzard losing touch with its core audience, and he boldly claims the Blizzard he used to work for would never have made this kind of faux pas. As Kern puts it, “ was made up of hard core gamers from top to bottom. Kern claims Blizzard could have mitigated at least some of the backlash had the company premiered a teaser for another of its Diablo projects alongside Diablo Immortal.
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